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2 of 2 copies available
2 of 2 copies available
Not that anyone would admit it was goblins. In Maddy Smith's world, Order rules. Chaos, old gods, Faëries, goblins, magic, glamours–all of these were supposedly vanquished centuries ago. But Maddy knows that a small bit of magic has survived. The "ruinmark" she was born with on her palm proves it–and makes the other villagers fearful that she is a witch (though she's helpful in dealing with the goblins-in-the-cellar problem).
But the mysterious traveler One-Eye sees Maddy's mark not as a defect but as a destiny. And Maddy will need every scrap that One-Eye can teach her about runes, cantrips, and glamours–every ounce of magic she can command–if she is to survive that destiny.
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  • Reviews

    • AudioFile Magazine
      Goblins, magic, and faeries all play a leading role in this complex, engaging story about Maddy Smith, a girl from a different sort of world with a different sort of talent. Born with a "ruinmark" on her hand, Maddy learns from the strange wanderer One-Eye that she is very special and is in control of something much larger than herself. Irish actress Sile Bermingham is well suited to her role as narrator and voices all characters, male and female, with great success. The story is recorded in full, resulting in a lengthy presentation, but Bermingham's sense of timing and drama immerse the listener so completely in Maddy's journey that time disappears until this fantastic tale is complete. B.H. (c) AudioFile 2008, Portland, Maine
    • Publisher's Weekly

      Starred review from November 19, 2007
      In Norse myth the whole world ended with Ragnarók, the last battle, at which the gods were defeated and after which eternal winter descended. In her highly successful first children’s novel, however, the author of the bestselling Chocolat
      tells readers what happened next. The supposed end of all things is now centuries past and the Middle World is ruled by the Order, a repressive theocracy reminiscent of the Magisterium in Philip Pullman’s The Golden Compass
      . Maddy, born with a rune of power on her hand, is deeply unpopular in her backwoods village. Thorny and imaginative, she is believed to be a witch by the locals who would have cast her out long ago if she didn’t have a convenient talent for controlling the goblins that infest their cellars. Such creatures are thick in the village because of its proximity to Red Horse Hill, a place of ancient power. Then Maddy’s life is transformed when she meets first One-Eye, a mysterious traveler who agrees to train her in the ways of Faërie, and then Lucky, the trickster captain of the goblins under the hill. Throughout, Harris demonstrates a knack for moving seamlessly between the serious and the comic, and her lengthy book moves swiftly. Playing fast and loose with Norse mythology, she creates a glorious and complex world replete with rune-basedmagical spells, bickering gods, exciting adventures and difficult moral issues. Maddy’s destiny, readers realize, is to remake the world, but to succeed she must first remake herself into someone worthy of that fate. Ages 10-up.

Formats

  • OverDrive Listen audiobook

Languages

  • English

Levels

  • ATOS Level:6.5
  • Lexile® Measure:930
  • Interest Level:4-8(MG)
  • Text Difficulty:4-8

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